
material Card_Description_2
{
	technique Map#3
	{
		pass Map#4
		{
			lighting off
			scene_blend alpha_blend
			texture_unit Map#5
			{
				texture Card_Descriptions_Images.png alpha
				filtering linear linear linear
			}
		}

	}

}

material cd_stumpgunner
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images.png
				filtering linear linear linear
				scroll 0.0 0.25
			}
		}

	}

}
material cd_meteor
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images2.png
				filtering linear linear linear
				scroll 0.0 0
			}
		}

	}

}
material cd_snowflakesentry
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images.png
				filtering linear linear linear
				scroll 0.5 0
			}
		}

	}

}
material cd_gunner
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images.png
				filtering linear linear linear
				scroll 0.0 0.25
			}
		}

	}

}
material cd_dj
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images.png
				filtering linear linear linear
				scroll 0.5 0.25
			}
		}

	}

}
material cd_snowballtower
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images.png
				filtering linear linear linear
				scroll 0 0.50
			}
		}

	}

}
material cd_laser
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images.png
				filtering linear linear linear
				scroll 0.5 0.50
			}
		}

	}

}
material cd_swarm
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images2.png
				filtering linear linear linear
				scroll 0.5 0.50
			}
		}

	}

}

material cd_tesla
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images.png
				filtering linear linear linear
				scroll 0.0 0.75
			}
		}

	}

}
material cd_teleporter
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images.png
				filtering linear linear linear
				scroll 0.5 0.75
			}
		}

	}

}
material cd_miner
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images3.png
				filtering linear linear linear
				scroll 0.5 0.0
			}
		}

	}

}
material cd_shrink
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images3.png
				filtering linear linear linear
				scroll 0.0 0.5
			}
		}

	}

}

//powerups//

material cd_slingshot
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images2.png
				filtering linear linear linear
				scroll 0.0 0.50
			}
		}

	}

}
material cd_spike
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images2.png
				filtering linear linear linear
				scroll 0.5 0.75
			}
		}

	}

}
material cd_sparkball
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images3.png
				filtering linear linear linear
				scroll 0.0 0.25
			}
		}

	}

}
material cd_iceball
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images2.png
				filtering linear linear linear
				scroll 0.0 0.75
			}
		}

	}

}
material cd_whirlwind
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images3.png
				filtering linear linear linear
				scroll 0.5 0.0
			}
		}

	}

}

material cd_fireball
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images3.png
				filtering linear linear linear
				scroll 0.0 0.0
			}
		}

	}

}
material cd_boombox
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images2.png
				filtering linear linear linear
				scroll 0.5 0.50
			}
		}

	}

}
material cd_Jackhammer
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images3.png
				filtering linear linear linear
				scroll 0.5 0.50
			}
		}

	}

}
material cd_hand_increase
{
	technique Map#64
	{
		pass Map#65
		{
			lighting off
			scene_blend alpha_blend

			texture_unit Map#66
			{
				texture Card_Descriptions_Images3.png
				filtering linear linear linear
				scroll 0.0 0.50
			}
		}

	}

}




